The Voybit Manuscript
This is an introduction to the famous Voybit digital manuscript. The manuscript is an alien codex intercepted by anyonic ray detectors several centuries ago, compressed in the now almost unseen F3T protocol– making it available for human and machine comprehension. Its archives went little noticed for a long time, until it was essentially rediscovered by professor Voybit in the last century, remaining mostly a mystery to this day. This archive is intended to help those brave young xenocryptologists who might want to take a chance at exploring its secrets.
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To see how to play, go to "Instructions" in the main menu. Think of yourself as a top-down 2D character surrounded by white/black 2D blocks that make up the level. Your view is thus 1D, each block being represented as a white/black strip in gameplay. You move just like you would in a first-person game. Pay attention to the distances below each strip, shown in the panel under the strips in the screen: some of the level's block may not be in your field of view, and exploration is a must. Blocks also may contain letters, shown in the panel alongside distance.
You can check the distinct blocks you're seeing by the indications in the panel under the strip region of the screen. Consecutive blocks of the same color in your view are seen as making a single word. Thus, if you see three consecutive black blocks with letters "a", "b" and "c", consider it as the word "abc"; if there is a white one between "a" and "b", then you have the words "a" and "bc", and so on. Your task in each lesson is to use the prompt to change the blocks (if needed) and find specifiec target words.
You can open/close the command prompt with the tab key. Type "help" to get all commands. Commands that change blocks ("not", "case" or "localOrder") are only applied when you have at least three black blocks in your view, and only change strips (of any color) in that same view.
At every new lesson, type the "target" command to know what words you should look for. The "find" command tries to find target words in your current view, and, if any found, adds them to a found list. It only searches for words in black strips. You can check what words are considered found with the "found" command. When you find all target words, you'll succeed and be redirected to the menu.
Development log
- Creating a 1D word game in UnityDec 01, 2023
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