Literally me is a game of exploration and creation in a typographic world. Explore and summon objects in this poetic universe.

Visually, its main inspiration comes from "If We Were Allowed To Visit", made by  Ian MacLarty and Gemma Mahadeo-- don't forget to check it out as well.

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To give a concrete example of making your own objects, writing “<b:(0,0,0)><c:(1,0,0)>test” will make a text object with red character color and black background. Writing “<b:(0,0,0)><c:(1,0,0)>test <b:(1,1,1)><c:(0,0,0)>word2” will make a text object with one word as described above and another one with white background and black character color. For lens objects, please use only (R,G,B,A) format and see the effects of the alpha channel. E.g., (0, 1, 0, 0.5) makes a green object with 0.5 transparency. Making text objects, don't forget that blank spaces must be written as well, if you wish to include them.

Updated 5 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorHitsuono
Made withUnity
Tagsartgame, Colorful, Creative, Experimental, Exploration, Ludum Dare 55, poem, Typing, Visualization
LinksLudum Dare

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LiterallyMe.zip 42 MB

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(1 edit) (+3)

I can definitely see where the inspiration from "If We Were Allowed To Visit" comes from. This is cool on its own, though, I like how it adds in additional colors and shapes for more variety, and obviously there's the whole part where you can add in your own objects. Distinct aesthetic for sure. I personally would've liked it if there were more objects floating around in whatever world gets generated, so there's more room to discover things, but the game as it exists now is still neat.(Also, thanks for introducing me to "If We Were Allowed To Visit", because that was really worth checking out.)

(+2)

Really love this. Amazing @_@

(+1)

Thank you, Adriaan! Glad you enjoyed it