Literally me
Literally me is a game of exploration and creation in a typographic world. Explore and summon objects in this poetic universe.
Visually, its main inspiration comes from "If We Were Allowed To Visit", made by Ian MacLarty and Gemma Mahadeo-- don't forget to check it out as well.
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World generation is procedural and may take some time.
WebGL version has difficulties rendering edge objects; for better peformance and visuals, use the downloadable version.
Addition to the explanations in game: Please read the “how to play” section in the game and try creating stuff and finding better how it works. To give a concrete example, writing “<b:(0,0,0)><c:(1,0,0)>test” will make a text object with red character color and black background. Writing “<b:(0,0,0)><c:(1,0,0)>test <b:(1,1,1)><c:(0,0,0)>word2” will make a text object with one word as described above and another one with white background and black character color. For lens objects, please use only (R,G,B,A) format and see the effects of the alpha channel.
Updated | 1 day ago |
Published | 12 days ago |
Status | Released |
Platforms | HTML5 |
Author | Hitsuono |
Tags | artgame, Colorful, Creative, Experimental, Exploration, ludum-dare-55, poem, Typing, Visualization |
Links | Ludum Dare |
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